游戏平衡(转贴)
护甲穿透消弱、最好的属性、nerf低级治疗法术的原因、坦克平衡、游戏平衡(翻译中)3.2.2的护甲穿透消弱
现在总是没有多少合适的时间来宣布nerf。说到奶装防骑的消弱,正因为我们已经决定修正(奶装防骑过强的bug)和我们已经决定如何修正它,所以我们在较早前宣布了。护甲穿透则引起了更多的辩论。如果这个时机对你们中任何一个并不太好,我表示道歉,不过我们当然不能承诺在飞来的nerf和buff中不会导致(你)需要更换装备。
[::艾泽拉斯国家地理 BBS.NGACN.CC::]
我们不会聚焦在对于使用太多一样宝石的问题。自从燃烧的远征开始,这种事情已经发亮发生了(尽管这在这个完美的时间中并不算理想)。恰巧相反,现在的情况是,许多职业从使用敏捷或力量或者其他什么的宝石换成了几乎只用护甲穿透,这让他们受益匪浅。没有护甲穿透的装备已经被忽视了。护甲穿透所带来的收益已经超过其他属性。就像许多其他玩家总的那样,这真是太好了。
尽管如此,我们并不认为如果我们做些改动后护甲穿透会成为一个垃圾属性。如果在PVP中你能战胜板甲职业,那么我们并不认为这在一夜之间会改变。我们并不认为你会感觉需要摧毁那些带有护甲穿透的装备。
我们同时认为这样的改动对于PVP和PVE都是好事。我刚才的评论是尽量组织玩家们认为他们的PVE能力因为PVP受到消弱,尽管这样的事情有时确实会发生,当我们不能避免的时候。部分玩家已经开始担心菜刀在JJC中的表现。然后这项单独的改动不太有可能会动摇他们的观点,不过有的时候让菜刀们的在PVP中的DPS下降也许并不是件坏事。
是的,在大灾变不会有护甲穿透这个属性了,至少不会出现在装备的属性上。直到现在我们还是希望护甲穿透能成为一个好属性而不是一个完胜其它属性的属性。
我的最好属性
我们不会尝试去组织你有一个“自己的最好属性。”在某种程度上,这是不可避免的。不过如果最好的属性并不是远超过第二好的属性,那么选择装备的时候需要做的决定不仅仅是“只选择那些带有最好属性的装备。”这样也许还是存在某个部位最好的装备,那些装备就几乎而不值得去获取,与此同时你可能会考虑那些你已经得到的装备。
一些人说永远都不会碰护甲穿透,这让我怀疑,不过我们等着瞧。还有一些人说会更多地堆护甲穿透来尽可能达到极限。不过这样会让你仅仅为了护甲穿透而放弃太多的其他属性。并不是很多人都在需要护甲穿透在原来的换算百分比等级的时候(姑且称之为100%),所以还需要在从以前的100%到的3.2中的125%之间找到一个恰当的值。
一个曾被需要玩家都提到的有效的方法是设置上限,类似命中,在高等级的装备中大量提供更多的护甲穿透等级即使玩家在面对高难度boss并不需要这么多护甲透穿透。不过,这是一个系统缺陷,用这种方法是不容易修正它的。(也就是螃蟹因为麻烦否定了这种修正方法。)
Reasons behind the nerf of Downranking
We were spending more and more of our design time trying to make sure that the lower ranked spells didn't always trump the higher ranked spells since with enough spell power etc. the coefficients start to matter a lot more than the flat value of the heals. We kept nerfing the coefficients over and over and could have kept doing that, but at some point we asked ourselves why so much of our healing design time was spent balancing downranking when it was a pretty obscure concept (from a new player perspective) in the first place and we were having trouble getting healers to use their entire arsenal of spells.
We recognize that there is some fun in matching the right heal to the job, and we would love to add some smaller heals back to the game, but first we have to get the balance right where huge, fast, expensive heals don't always win. Otherwise, offering you small, cheap heals won't do anything. (Source)
Balancing Tanks
Tank balance was a non-issue in classic and BC (that's 4 or so years of your 5 years) because warriors were designed to be the best tank. In other words, we made no attempt to balance the tank classes, so beating us up for not accomplishing what we weren't trying to do seems odd to me.
In most cases warriors were the best tank. They were certainly far and away the most common. When there were situations that other classes started to outstrip warriors, we took steps to make sure the warriors still came out on top.
We changed that philosophy in LK (and added another tank). Now all 4 tanking classes can tank any encounter in the game. It is closer than it has ever been in the history of WoW and is close enough that you have to be on a very cutting-edge encounter at the absolute limits of your capabilities for it to really even be a factor. Many of the world first kills and most of the cutting-edge guilds still use a warrior MT and obviously they're still cutting edge. For 90% of us, usually upping your game (learning the strategy, changing what you do, or just improving your skill) or getting better gear will have a bigger impact than switching tanks. In those cases where that has stopped being the case (and that has happened) we took steps to correct it.
It's pretty close. Could it be closer? Absolutely. But make sure when you are making your "tanks are horribly impabalanced" posts that you have experienced those encounters first hand and aren't just replying with what you've read on the forums about how your class needs buffs. (Source)
Balancing the game
There are two basic strategies for balancing the game. One is that we just let things go until major content patches (or even expansions). The other is we step in and make adjustments when we feel it's appropriate. We tried the first way for a long time, but it was fairly frustrating for classes who were behind or had other issues knowing that they would be that way for months or longer. We've been trying the other way more lately -- making pretty rapid adjustments, though not always as rapid as some players would like. However there is a consequence that sometimes you'll get nerfed even as other classes get buffed, or you'll have to rethink your gear when some stat becomes better than something else. It's a two-way street. Now, we don't want it to feel like a roller coaster or feel arbitrary in any way. But we also don't want broken things to just endure, and everyone here would agree there is more we can fix. (Source)
Edit by piky at 2009-09-07 20:53 :sMK659z:英语我废了... 数据只是数据,想把游戏玩好,态度第一手法第二装备第三 态度。
我已经很久没听说这个词了。
我怀念的。
就是态度。 必然.态度不好的.招人烦 没办法 再平衡那些肯砸钱 肯花时间的还是NB 装备毕竟还是王道嘛.... THANKYOUTHANKYOU 估计只能参考 从NGA转的吗? {:4_184:} 看看
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